Supported Shape
State
|-- Animation Override
|-- Context Override
| |-- Animation Override
| `-- Context Override
`-- Context Override
Inheritance Rule
A new child starts empty and resolves to its parent. It does not duplicate the complete parent pose. Local transform, composition, source, Neutral, Aim, and transition ownership can be introduced only where needed.
Add A Context
Use a Context when gameplay meaning changes, for example standing → crouching or normal → injured movement. The Context query determines eligibility.
Add An Animation Override
Use an Animation Override when a particular reported sequence needs a timed correction, for example a rifle pose that needs different arm placement during a mantle animation.
Reparenting
Valid Context and Animation Override moves preserve stable identity and support Undo/Redo. The editor rejects cycles, cross-State ownership changes, and unsupported parent targets.
Clear Local Layer
Use Clear Local Layer to remove only the selected child’s local authored data and reveal the inherited parent result exactly.
Locked Children
Contexts, Animation Overrides, and Aim rows can preserve their authored resolved result when ancestors change. Locked descendants are rebased across transform, Boolean, bone-composition, Aim-point, and Control Rig IK/FK representation changes so the visible authored result remains stable. Use locking deliberately when a child has been finalized against an earlier parent result; unlock when later parent edits should flow through.