Not Included In V1
- Retargeting between different Skeleton assets.
- Modification of source Animation Sequences.
- Runtime execution of the authoring Control Rig.
- Runtime root-motion modification.
- Replacement of the project’s complete procedural IK system.
- Automatic pairwise combination assets for every possible State combination.
- Modification or correction of an existing project Aim Offset asset.
- Animation-time keys inside one Aim point field.
- Several stacked full Aim profiles simultaneously.
Root Motion
Pose Overlay preserves source root-motion attributes. Root Motion Preview is an editor preview concern.
Project-Owned Systems
Motion Matching search, equipment state, networking, gameplay authority, save/load, asset loading, procedural IK, and other game systems remain project-owned. Pose Overlay receives explicit request and source information from those systems.