Tala Esenlikler

Control Rig and socket workflow update

Source Reporting

Report animation identity only where Animation Overrides need it, using pass-through nodes close to the owning source.

Pose Overlay 1.0.1 UE5.8

You are currently viewing documentation for 1.0.1.

Why Reporting Is Explicit

A downstream pose node cannot reliably discover the active asset and time through state machines, cached poses, linked layers, BlendStacks, or montage slots. Pose Overlay therefore uses pass-through source reporters.

Reporters Do Not Modify The Pose

A reporter forwards its Source Pose and publishes source identity, time, relevance, priority, continuity, and channel information for the Stack.

Choose The Reporter That Owns The Source

  • Animation Source: explicitly supplied animation and time.
  • Sequence Player Source: a standard Sequence Player node reference.
  • BlendStack Source: active BlendStack/Motion Matching sample information.
  • Montage Source: supported Animation Sequence segments in one montage slot.

Priority, Relevance, And Hysteresis

The Stack selects the dominant candidate using configured priority and relevance. Hysteresis and source-loss grace keep near-equal or short-lived reporter changes from producing unstable Animation Override selection.

When You Do Not Need Reporting

If no active branch contains an Animation Override that depends on source identity, ordinary States and Contexts can run without a reporter.