Animation sampled when Source Kind is Animation Frame; it must be compatible with the Set’s Target Skeleton.
Editor or Blueprint label: Source Animation Path.
FSoftObjectPath SourceAnimationPath
Animation sampled when Source Kind is Animation Frame; it must be compatible with the Set's Target Skeleton.
Animation sampled when Source Kind is Animation Frame; it must be compatible with the Set’s Target Skeleton.
Editor or Blueprint label: Source Animation Path.
FSoftObjectPath SourceAnimationPath