Tala Esenlikler

Control Rig and socket workflow update

Source Animations And Timeline

Use source animation playback for authoring and build normalized-time Animation Overrides without changing the source asset.

Pose Overlay 1.0.1 UE5.8

You are currently viewing documentation for 1.0.1.

Preview Sources

The Source Animations panel selects preview input and time. Merely choosing a preview source does not create a runtime binding.

Animation Override Sources

An Animation Override owns an ordered set of compatible Animation Sequences. The first row is the primary authoring timeline; additional rows can reuse the same correction when that is semantically correct.

Normalized Time

Timed correction curves use normalized source phase. This lets related sources with different durations reuse a correction, but only when their required correction timing is actually compatible.

Capture Source Frame As Pose

Capture Source Frame as Pose writes authored data to the selected supported element using the current preview frame. It is undoable and does not modify the source Animation Sequence.

Runtime Matching

At runtime, Animation Overrides require source reporting. The Stack resolves the dominant reported animation and uses the matching source-specific branch when available, otherwise falling back to the resolved Context or State.