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FPoseOverlayStateAuthoring

Customer-facing State identity, Neutral selection, stacking, priority, ordering, and transition fields.

Pose Overlay 1.0.1 UE5.8 Struct

Customer-facing State identity, Neutral selection, stacking, priority, ordering, and transition fields.

This structure is stored as editor authoring data. Synchronization validates it and compiles the supported result into the runtime snapshot; packaged runtime does not interpret the authoring structure directly.

Module PoseOverlayRuntime
Category Editor Authoring
struct FPoseOverlayStateAuthoring

Properties

Pose Overlay State Authoring

State Tag

Exact valid and unique Gameplay Tag used by runtime requests to address this State.

FGameplayTag
Pose Overlay State Authoring

Display Name

Readable editor name; gameplay activation continues to use State Tag.

FText
Pose Overlay State Authoring

Neutral Pose

Backing identity selected through the State's named Neutral Pose selector. Customers choose a Neutral by name rather than editing this GUID.

FGuid
Pose Overlay State Authoring

Exclusive Group

Conflict-group tag required by Exclusive Group policy and left empty for a Stackable State.

FGameplayTag
Pose Overlay State Authoring

Selection Priority

Selects the winner inside an Exclusive Group; higher values win.

int32
Pose Overlay State Authoring

Stack Order

Orders this State inside its resolved Set contribution; lower values apply earlier.

int32
Pose Overlay State Authoring

Exit Transition

Transition profile used after the State is no longer requested or selected; deactivation starts this exit rather than removing the contribution immediately.

FPoseOverlayTransitionSettings

Notes

  • Use the named editor controls. Stable IDs and derived payload fields that are not customer-facing remain omitted from the property list.

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