Tala Esenlikler

Control Rig and socket workflow update

Control Rig And Keying

Use the authoring Control Rig as an editor-only interface that records sparse local changes instead of runtime Control Rig work.

Pose Overlay 1.0.1 UE5.8

You are currently viewing documentation for 1.0.1.

Runtime Boundary

The authoring Control Rig is an editor-only interface. Pose Overlay uses it to present the resolved input and convert committed edits into local authoring channels. Synchronization evaluates supported authoring into deform-bone runtime data; packaged runtime does not execute the authoring Control Rig.

Explicit Keying

  1. Select the hierarchy element that should own the change.
  2. Enter Author mode.
  3. Select one or more rig controls.
  4. Manipulate the controls.
  5. Press S or choose Key Selected.
  6. Inspect the Curve Editor and local ownership before moving on.

Auto Key

Enable Auto Key before the manipulation you want to record. The interaction is committed as one authoring transaction. Disable Auto Key when comparing, navigating, or selecting without intent to write data.

  • States and Contexts author static local data at frame zero.
  • Animation Overrides author against their primary source timeline.
  • Neutral editing replaces the baseline and does not use keyed State semantics.

Multi-Control Editing

Grouped manipulation should remain one undoable transaction. After a multi-control edit, inspect individual local channels so a visually correct result does not accidentally own unrelated controls.

Representation Switches

Supported Boolean and scalar rig controls such as representation or space switches can be stored with the authored layer. Change the representation first, let the rig resolve, then key the controls that the selected element should own.

Undo And Redo

Undo/Redo restores serialized authoring data and refreshes the selected element by stable identity. The first refreshed pose should agree with the restored curves without requiring compensating keys.