Tala Esenlikler

Control Rig and socket workflow update

Reusable Rifle State Across Locomotion

Author one rifle-holding intent and preserve only the amount of locomotion motion that still looks correct.

Pose Overlay 1.0.1 UE5.8

You are currently viewing documentation for 1.0.1.

Goal

Create one Rifle State that remains recognizable over idle, walk, run, and turns without copying locomotion animations.

Author The Intent

  1. Create Rifle with a tag such as PoseOverlay.State.Rifle.
  2. Choose a representative idle source.
  3. Author hands, arms, shoulders, and upper spine as needed.
  4. Key only the controls that belong to the rifle-holding intent.

Audition Locomotion

Preview idle, walk, run, and turns. If the weapon pose becomes too loose, use Bone Influence instead of copying each locomotion pose into the State.

Refine Composition

  1. Establish a stable endpoint by locking the necessary branch to the authored pose.
  2. Restore Source Motion gradually on parent bones that should breathe with locomotion.
  3. Soften transition bones with Overlay Weight when needed.
  4. Use Space Blend only when local parent rotation still produces an unstable orientation.

Escalate Only When Necessary

If crouching changes the semantic requirement, add a Context. If one mantle or reload source needs a specific correction, add an Animation Override. Keep the base Rifle State reusable.