Tala Esenlikler
Pose Overlay Runtime Request Library

SetStateWeight

Changes the weight of an existing State without activating a missing State.

Pose Overlay 1.0.1 UE5.8 Function UPoseOverlayRuntimeRequestLibrary

Changes the weight of an existing State without activating a missing State.

Blueprint node: Set Pose Overlay State Weight. The signature retains the exact C++ symbol and parameter names.

Owner UPoseOverlayRuntimeRequestLibrary
Module PoseOverlayRuntime
Category Request|State
bool SetStateWeight(FPoseOverlayRuntimeRequest& Request, UPoseOverlaySet* Set, FGameplayTag StateTag, float Weight)

Parameters

Input / Output
Other Parameters
StateTag
FGameplayTag

Blueprint pin: State Tag. The exact authored State tag.

Weight
float

Blueprint pin: Weight. The new State weight; values are clamped to the 0–1 range.

Return Value

bool

True when an existing State weight changed.

Use Cases

  • Change the strength of an already requested State without creating a missing State request.

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