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Interaction Framework

Active Latest Release UE5.7
Latest Release 1.0.0
Last updated 10 May 2026
Supported engines UE5.7
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Multiplayer-oriented Unreal Engine 5.7 interaction framework with target definitions, runtime components, prompt UI, persistence, and editor authoring tools.

Technical Overview

Definition-driven authoring

Target definitions hold the authoring data for points, variants, command rows, requirements, execution actions, policy profiles, theme colors, linked groups, composite surfaces, and widget payloads. The editor workflow starts from default rows so designers edit the interaction shape instead of building every nested entry manually.

Authority-owned runtime state

Target components register interaction points, manage enabled state, cooldowns, busy state, variant overrides, save ids, and multi-participant routes. Interactor components resolve focus, visible handles, surfaces, paging, progress, and activation requests.

Prompt projection and widgets

The UI module turns focused runtime surfaces into projection bundles, prompt entries, control entries, progress state, outcome state, and widget payload updates. Widget Blueprints based on the interaction widget base can render the supplied state without recreating runtime validation.

Project extension points

Blueprint and C++ teams can add custom requirements, command execution actions, prompt text providers, widget payloads, prompt widgets, save storage bridges, and editor-authored policy objects while keeping the target definition as the main content asset.

Releases

1.0.0 Latest Release UE5.7

Interaction Framework 1.0.0 introduces the core authoring, runtime, UI, multiplayer, persistence, and editor tooling needed to build reusable interaction systems in Unreal Engine 5.7 projects.

10 May 2026